Hi! I’m Ekaterina Koshkina, a 2D/3D artist specializing in stylized and hand-painted art. I work with game assets, environments, props, and textures, combining a strong traditional art background with modern game art pipelines.
I have experience creating illustrations and collaborating with both Russian and international clients. In my work, I focus on composition, color harmony, atmosphere, and visual storytelling. I create high poly / low poly models, hand-painted textures, and assemble scenes with lighting in Unreal Engine 5.
My toolkit includes Blender, ZBrush, Substance Painter, 3DCoat, Unreal Engine 5, Photoshop, Paint Tool SAI, and Marmoset Toolbag. I’m always learning new tools and improving my skills in game art and stylized rendering.
Open for remote freelance and remote studio opportunities